(2013-2016)

β€œWe provide an environment in which personal artistry is encouraged andΒ creativity is inspired.”
— Jason

Studio Daisho LLC was a music composition, sound production, and audio production business rooted in the heart of Richmond, Virginia. Active from 2013 to 2016, the company was co-founded by partners Jason Lee Rosa and John Wells Andersonβ€”who also served as the studio’s primary composers and audio specialists. Studio Daisho was the culmination of a decade-long journey performing, writing, recording, and producing as professional musicians. Later in 2014 Albert Clanton (as Studio Manager/Producer) joined & Sung-joo Byun (Graphic Artist).

Translating Vision into Sound

To help clients pinpoint their exact auditory vision, we often used concept pieces early in the design process. Translating feelings or abstract thoughts into musical terms can be challenging, so we bridged that gap using imagery and words as inspiration for short sample compositions.

For example, we took photographs of various textiles and fabrics, paired them with simple descriptive words, and wrote miniature compositions based on them. This gave clients a tangible preview of our creative approach and helped clarify the soundscape they wanted for their project.

ENOLA
(PC Game, 2014)

Studio Daisho created the original sound effects design and audio foley for The Domaginarium’s psychological horror adventure game, ENOLA (officially released in 2014 and recognized among PC Gamer's legacy features for top games of the era).

Moving away from standard supernatural monsters, ENOLA focused heavily on psychological trauma, human nature, isolation, and murder, all propelled by an intricate love story. Crafting the immersive soundscapes for the game was an immense undertaking that spanned over a year of intensive design work, and we were fortunate to collaborate alongside the exceptionally talented team at The Domaginarium.

One of the most challenging pieces of the project was creating the save file audio for the game. We designed a hybrid soundscape combining real-world audio foley with a synthesized, music box-like melody. Navigating the complexities of such a short file took weeks of fine-tuning, making it a defining micro-design choice that we were especially proud to leave our mark on in the game.

We composed a β€œTeaser Trailer” score for the sci-Fi/Thriller short film β€œthe World of the Willows”

Composed the complete original soundtrack for Infinite Legacy (2015-PC Game), an indie open-world RPG. Designed full-instrumentation compositions and translated them into retro 8-bit tracks and sound effects optimized for game integration. Below is a complication highlighting key themes heard throughout the game in their original, fully orchestrated arrangements. Also including screenshots of the finished project.

Infinite Legacy (Full Orchestral Compilation)
Studio Daisho LLC

Developed by Studio Daisho in 2015, The Center (PC Game) is a 3D Sci-Fi action-adventure title designed to push atmospheric storytelling and immersive gameplay forward. Controlling a distinct alien duo across a dark, thought-provoking landscape, the project featured striking isometric visuals alongside innovative adaptive audio engineering during boss encounters.

The Center's first in-game teaser trailer.

Rich Lore, Big Narrative.

A stylized 3D isometric Sci-Fi action-adventure game centered around a unique alien duo navigating a dark, atmospheric universe. Developed with an emphasis on immersive mechanics and dynamic audio design, the project seamlessly integrates adaptive boss-battle soundscapes with strategic player interaction.

Cindy Raggo Concept Art The Center Game Studio Daisho

The Crash Sequence β€” Matte painting concept art by Cindy Raggo, depicting ANU’s dramatic arrival.

Main Characters

ANU

(uh-nyoo)

A genetically engineered sentient being designed to be an β€œaid” or β€œservant”, to an advanced alien race. His true form is housed within an EMU (Extravehicular Mobility Unit) and when detached from this shell, he is more vulnerable. Although weaker this form allows him to be more streamlined in terms of functionality and movement, with his primary movements being rolling, leaping, and jumping.

HEX

An assist artificial intelligence, which was designed to aid creatures such as ANU. These companions primary objectives are to monitor, assist, teach (for more adaptive countermeasures) and reinforce the main mission. The devices paired with ANU is model β€œHEX” and the name refers to the Unit ID, this model is catered for β€œoff-world exploration missions”.

(heks)
Lead Engineer

Eleanor Parks

We depend on this engineer to transform conceptual requirements into robust technical solutions that integrate seamlessly with existing infrastructures.

Client Services Manager

Karl Holland

We empower this manager to maintain proactive client dialogue, demonstrating our accountability while anticipating emerging needs with tailored solutions.

Collective Excellence

Monet Goode

Chief Executive Officer

We count on this visionary to define strategic priorities, allocate resources responsibly, and ensure every decision reinforces long-term value creation.

Head of Operations

Emmett Marsh

We trust this leader to synchronize production, logistics, and support functions, cultivating dependable processes that uphold our service commitments.

Engineered Precision, Delivered

We align technical insight with disciplined execution to provide measurable gains across operational, financial, and strategic domains.

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